I traced some of Johns rat drawings to get an idea of how he shapes his characters. The most eye catching style is when the eye sticks out at some horrible angle.
So i tried it on my own basic rat design from the last post and ended up with this sinister looking fellow.
Now weve got my near finalised storyboard. My final animation wont be exactly like thgis but it gives me a good basis for what i need to try and learn in the engine and what kind of images and backdrops i need to illistrate.
Ive tried to use a range of different shots and angles depending on what the characters are doing and what i want the audience to look at. Some are from the girls point of view for a more foreboding overpowering feel from the antagonists and some over the shoulder to make the girl seem more innocent.
I want the audience to want to yell at the girl to get away from the antagonists, to cringe when she interacts with them, as if she really obviously shouldnt be and the audience hate it.







No comments:
Post a Comment